

The first is Super Street Fighter II Turbo HD Remix, a remastered version of the original Street Fighter II's last outing. If you don't want to jump directly into the latest and greatest there's two great options. You can find Ultra Street Fighter IV on Xbox 360 or PlayStation 3 right now, with the Steam version coming on August 8, 2014.
#STREET FIGHTER ALPHA 2 MOVE LIST SERIES#
As a new player, there's very little reason to go back to an earlier iteration in a series it's like looking at a completed four-story building and saying, "I only want the first and second floors." Doesn't make much sense. While Ultra is a new release, it simply builds upon the foundation laid out by the original Street Fighter IV and its successors.

Honestly, you'll be perfectly fine starting off with the latest release, Ultra Street Fighter IV. Each Street Fighter game is based on the core gameplay above, with different tweaks and features that make the games unique. That's the entire Street Fighter experience, many words for stuff you'll figure out while you're playing the game. That may sound like a great deal to learn, but everything I just related to you above you'll probably figure out within the first 15 minutes of playing the game. The strength of the button used (Light, Medium, Heavy, remember?) determines the strength of the Special Move. Ryu's Fireball, a classic Street Fighter move, is performed by starting in Down and then rolling the joystick into the Forward position, then hitting any punch. Special moves are also based on relational directions and required using a joystick combination in tandem with an attack button. Holding Back (away from your opponent) or Down-Back (down and away) when your opponent attacks causes you to block. Street Fighter assumes relational directions for things like blocking and performing special moves, meaning moves are dependent on your physical relation to your opponent. Medium Attacks split the difference between Light and Heavy, being neither the strongest or fastest attacks in your arsenal. Heavy Attacks do the most damage and have the longest range, but if you miss your opponent, you leave yourself open for a counter-attack. Light Attacks move faster than their counterparts, but they do less damage or have less range. If you hear those terms from players, you can be sure they've played the older Street Fighter games.Įven at this basic level, there's strategy in Street Fighter. This terminology actually differs from series-to-series: At one point the punch row went from Jab, to Strong, to Fierce, while the Kick row was Short, Forward, and Roundhouse. Moving from left to right, the punches and kicks increase in power: Light, Medium, and Heavy. The attack buttons are laid out in a 3x2 formation, with punches comprising the top row and kicks comprising the bottom row. A legend for most Street Fighter controls. Combining left/right and up/down can also cause you to jump forward or backward. Moving it down crouches, while moving it upward will cause your character to jump. Moving the joystick or D-Pad left or right will move your character in that direction. The joystick/D-pad handles your movement. The basic controls of Street Fighter include a single joystick or directional pad and six attack buttons. They're all very different games, but they all share the same core. There's the animated prequel series Street Fighter Alpha, the blocky 3D of Street Fighter EX, the crazy combos of the Versus games, or even the pro-level Street Fighter III series. Most of the different series in the Street Fighter franchise have their own look, playstyle, and extra features. There's a lot to take in for the neophyte, so this guide aims to help you figure what Street Fighter is, where to start, and what all those different titles mean. That said, the series has a 27 year history with nearly 30 games bearing the Street Fighter name on the cover and a number of other related titles beyond that. After watching some of the great matches at EVO 2014, you may have been struck with the desire to jump in and play some Street Fighter yourself.
